Beach Buttons is a game where two players take turns moving their runners on a board with shrinking options, until the last player who can move wins.
The board is a 7 x 7 grid. At the start there are 49 pieces on the board.
Each player has two runners.
For the first turns players remove a piece from the board and put a runner in that position.
For the rest of the game players take turns moving one of their runners.
move by leaping two spaces orthogonally (left, right, up, down)
and must land on a space that contains a piece, which is
then removed. The board is borderless, so if you go past the left side of the board you will
wind up on the right side.
The last player to move wins.
This is a blockade game without the bugs of other blockade game concepts.
There is a bunch of different ways to make this. I'm partial to using blue and yellow
pieces as the runners.
As a program this would make the borderless idea easy to grasp, but you would lose the
pretty, clunky, tactile handmade game.
If I were to retheme Beach Buttons (which I'm not) I would make it Bumblebee, bees going
to flowers. I know from experience this would be quite pretty. Bees would be
differentiated by orientation.
The borderless board would make some thematic sense, going around the flowers.