Chase the Base
A flicking game featuring a straightforward fight.
Let's talk components. Get Othello/Reversi pieces. Get some kind of stickers to make dots. That's it. You'll also have to sort out how to mark out the base pieces, but we'll get to that, probably tape and a felt pen, or more stickers. If you get binder reinforcers from your stationary store, I believe you can get little dot stickers (in the middle of the binder reinforcers), and you can colour half of these with a black felt pen. Note that the plastic Othello/Reversi pieces are recessed, so the stickers will not rub off quickly.
This is fun, works well physically, and is easy to learn. It should be easy to make too, once you get the components.
It is played on a substantial floor area, on a floor surface on which the pieces can slide.
The area has boundaries. You could either agree on the
boundaries, for example the perimeter of the kitchen, or, better, mark the boundary
with a bunch of masking tape. Pieces that go past the boundary for any reason are out
of the game.
A dinner table is not big enough for a good game.
This picture shows the setup for the start of the game. The base (which is mobile)
for each team is behind the other players. Have some distance between the teams.
The game is semi-tested. Originally there was a number system so that there was a web of which pieces could kill which other pieces. This was too head-hurty in practise, and also the best way to get the numbers on the pieces was not resolved. However, it was fun to play, or at least I thought so. It was tested once. There is a new simpler formula for which pieces can kill which pieces, and this has not been tested.
One player has black pieces (physically that means pieces with the black on top), while the other player has white pieces. Half of a player's pieces have dots on them
while the other half are left blank. The dots are the opposite colour, for visibility.
One player is SAME, while the other player is DIFFERENT.
If two pieces collide and
they are different in regards to dot/blank, the DIFFERENT player's piece survives, while
the SAME player's piece is removed from the game.
If two pieces collide and
they are the same, the SAME player's piece survives, while
the DIFFERENT player's piece is removed from the game.
An awkward unresolved issue is that the dot/blank pieces will be 5/4, not even. This was not an issue when pieces had numbers on them. Most likely the base piece will be considered blank.
When a piece is flicked, complicated things can happen in the blink of an eye. We care about the piece that was flicked and the first piece that it hits; we don't care about any other pieces at least in regards to contact. On the other hand, if any piece goes out of bounds for any reason, that piece is out of the game.
It's called Chase the Base for a reason. If you flick one of your pieces and it hits
the enemy base, you win. Also if the enemy base goes out of bounds you win.