Chase the Base


Chase the Base is a flicking game played on the floor with a vague spaceship theme. It's a simple fight where you hit and remove enemy spaceships until you hit your opponent's base.



Chase the Base is played on a substantial floor area, on a floor surface on which the pieces can slide. A dinner table is not big enough for a good game.
The area has boundaries. You could either agree on the boundaries, for example the perimeter of the kitchen, or you may mark the boundary with a bunch of masking tape.

One player has the ten black pieces. Physically that means pieces with the black on top. There are nine space ships, including four with dots and five plain. There is also one black base, with a circle or a star on it. The white player has ten white pieces, five dot spaceships and four plain, with one white base.

This picture shows the setup for the start of the game. As you can see, the spaceships are randomly placed in a 3x3 grid. Behind that is the base.

Start with a wide distance between the two sides, a good metre and a half.



Here are two pictures setup / separated that could be useful if you are making a manual.



The black player has the black pieces, while the white player has the white pieces. Players take turns flicking one of their pieces, either spaceship or base. The black player is SAME, while the white player is DIFFERENT. If two opposing pieces collide and they are different in regards to dot/plain, the DIFFERENT player's piece survives, while the SAME player's piece is removed from the game. If two pieces collide and they are the same, the SAME player's piece survives, while the DIFFERENT player's piece is removed from the game.

When a piece is flicked, complicated things can happen in the blink of an eye. We care about the piece that was flicked and the first piece that it hits; we don't care about any other pieces at least in regards to contact. On the other hand, if any piece goes out of bounds for any reason, that piece is out of the game.

If you flick one of your pieces and it hits the enemy base, you win. Also if the enemy base goes out of bounds you win.


What colour is white? It is not exactly a colour; it is different colours.




This is not about complicated tactics involving an interconnected web of pieces, their positions and their type. You move toward a target, you move away from a scary piece. One thing that is interesting is that you will have multiple far-flung, disconnected battles with a couple of pieces in different places. You'll get some attack here or run away there choices. What will provide entertainment is when Guillermo flicks a piece and somehow misses the easy target and his piece winds up in trouble, perhaps sliding under the fridge.

It's a simple, quick game.


This should provide entertainment for the kids on Christmas morning, something with the right amount of physicality for restless kids. The rules and game play are simple. On the other hand, this will not provide endless hours of fun. It's uncomfortable for adults.


You need the Reversi/Othello pieces. You can make more than one Chase the Base game from an Othello game. Twenty pieces in total will fit nicely in an Altoids tin, although rules are another matter.
Some pieces have dots on them, while the base has a circle on it. You get this by purchasing binder reinforcers, which are stickers that are rings, that come (at least for me) with dot stickers inside the rings. The rings are for the bases.
Actually you are free to do this as you see fit. Some hole puncher action is perfectly fine, and you can use a star sticker for the base, although colour could be an issue. You'll come up with something.
Rubbing and, worse, percussion will knock off stickers, so put a bit of transparent scotch tape over them.
You will need an Altoids tin, unless you want to use a bag or something. Perhaps you want to attach a setup diagram to the tin. I won't.
Once you get the materials it's actually quite easy to make the game.