Pip Pop is a board game using dice where you capture your opponent's dice and move your dice to the opponent's start line.
There are two players. One player has six red dice while the other has six white dice. Six dice have numbers 1, 2, 3, 4, 5 or 6 on the top. Dice are not tumbled; the number on top stays on top.
The board is a 6 x 6 grid measuring 18 x 18 centimetres.
Your six dice are placed randomly on your start line, while your opponent's six dice are placed
randomly on his start line.
During your turn you move one die one space orthogonally (left, right, up, down) on the board.
If you move one of your dice on a space occupied by your opponent's die,
you may capture it. You can capture it if
The two dice have the same parity (odd or even) and your die's number is inferior to your opponent's.
The two dice do not have the same parity and your die's number is superior to your opponent's.
The two dice have the same number.
1, 2, 4, 6 > 1 > 1, 3, 5
2, 3, 5 > 2 > 1, 2, 4, 6
1, 3, 4, 6 > 3 > 2, 3, 5
2, 4, 6 > 4 > 1, 3, 4, 5
1, 3, 5, 6 > 5 > 2, 4, 5
2, 4, 6 > 6 > 1, 3, 5, 6
Once you have six or more on your opponent's start line you win the game. For example you could move
your 4 die (the one with 4 on top) as well as your 2 die to the opponent's start line. Or you could
just move your 6 die to the opponent's start line.
How good is this game?
This is not going to win Spiel des Jahres. The good thing is it's easy to throw together yourself with a piece of paper and dice.