Tobit. This is from Kakassia, in southern Siberia. I never heard of Kakassia either. Credit to David McCord at NewVenture Games for noticing and putting out this game (not above). It's not like he was sitting at the table listening to the rules in Kakassian or Russian. Boardgame Geek just gets its rules from McCord, as they make clear. Wikipedia's rules are the same as McCord.
 
 

McCord

Sladkov shows the game being played.

wikipedia at least for the picture above.


 
 

McCord and Sladkov have different rules. You can learn a lot from a comment on the McCord video. For McCord, tobits can make long moves, make a long jump capture, then revert to being a hulla. For Sladkov tobits are exactly the same as hullar, but they can capture backwards. Can you move from one position to another that is not connected by a line? McCord example. Sladkov does not do that (confused by the fact that Sladkov doesn't have lines).

Resignation = draw? I wonder if that works in hockey.
 
 

The lines out the sides helped to make this intriguing to me. I figured the lines on the sides would allow pieces to organize crafty ambushes from defendable positions, but that does not happen. Diagonal movement rubs me the wrong way for some reason, but this is orthogonal. How are hullar represented?
 
 
 
 
 
 
 
 

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