I've been chipping away at Drinkin' Dragons. I tried a
Some bugs solved, still some bugs. The dragon theme is almost nonexistent.
And it's a memory game.
How about a line of drinks, a one-dimensional board? Players move their dragons
after rolling dice, drinking their way down the line attempting to
get specific drinks.
This is different. I think it would be approachable for players. You move dragon
figurines. Thematic things like diet (e.g. "I don't drink tea") work intuitively.
But there's no game. There are no decisions, and for good measure there is no
social interaction. Or is that true?
Dice are not dice with six numbers.
From The Royal Game of Ur I've come to like using four
yes/no dice, which result in some numbers being more likely than others.
How would you make these dice from normal dice?
Actually there are some decisions to be made, as well as things to watch out for.
Your basic decision after rolling the
dice is should I stay or should I go. The dice situation (see above) is interesting.
Should you head to your objective, or drink another dragon's coveted drink?
Should you grab an alcoholic drink and get drunk? The annoying and boring
weight watcher player actually has some judgement calls to make.
I guess once you get to move forward from a drink,
the card is flipped over, showing
a blank side. When you land on a blank card you can't drink it, but you get an extra
turn. This is thematically bad, but mechanically good. This is a catch up mechanism,
although it's not really a race.
Can two dragons be on a card at the same time?
If you had multiple dragons that could be moved, there would be more decisions,
but I don't want to do that. Should dragons fight, breathe fire when you
land on one? I'm inclined to say yes.
The dragon who was landed on would be kicked to the back of the line, to where the last player is.
Or should it be more peaceful, less thrashing?
You win the game by flying off once you have consumed your desired drinks.
When you drink an alcoholic drink you get six or so alcohol chips, and each turn you can
discard one of those chips. You can't drink and fly!
In summary, you roll dice and make a laughably simple decision: stay or go. It has not been tested,
but it appeals to me. It would be mostly about anticipated dice rolls, jumping forward with blank
cards, and kicking back other dragons, but there would be other considerations.
I read that just before the second phase of Operation Totalize the German tanks drove close
to the Canadians so that the bombing would not hit them.
That Michael Wittmann tank commander, known for his exploits at Villers-Bocage, was killed during Totalize.
There was short bombing.
That's the tragic Worthington
Force that got lost. Note the use of Canadian
armoured persnonel carriers.
I wonder what happened on the flanks for that six-mile-deep Operation
Totalize. The Polish 1st Armoured Division was put under Canadian command for Operation
Totalize, and they worked together all the way to Falaise. Toward the end of that dramatic
battle the Poles were isolated for a time, fighting it out with a horde of Germans
desperately trying to escape east.
There is a number of articles about Operation Totalize, and I can't figure out which one to post. Here is one.
I've watched very little Star Trek. I saw a bunch of the original show, back in ancient
times. I had a bitter attitude Star Trek Voyager, with yet another episode going to the holodeck.
I felt sorry for the cast, with whom I had no problem. There might be good stuff in the
various Star Trek shows, but I don't know because I didn't watch them. And yet
I heard a couple of years ago that they were making a new Star Trek series. That pleased me.
I guess I like the combination of familiarity/continuity and space opera, specifically the Star Trek
I used to rent this Australian/American show.
The Australian actors had to painstakingly put on a ton of makeup and costumes and maybe
coloured contact lenses, they had to act, with maybe some physicality, and on top of all that
they had to use an American accent.
Seems to be a nice-looking production. It is said to have improved during the second season.
I like the positive way he says there are different shows to please different tastes.
This fellow's channel also has an uplifting review of Galaxy Quest.
Star Trek: The Motion Picture came out in 1979 in the wake of Star Wars.
I saw it in the theatre and found it boring and slow, without the astounding zip of Star Wars, I'm sure I'd still
find it boring, and it is an unloved film.
These Red Letter Media people have positive
things to say about the film.
What's this guy's story?
This is Richard Attenborough (1923-2014), who was an actor. Here he is in Jurassic Park, perhaps
the best popcorn film ever made. His character in the film created a park where living dinosaurs were
from DNA in mosquitoes in amber.
His brother is David Attenborough, the naturalist who keeps coming out with fancy television
productions decade after decade.
Richard Attenborough was also a movie director. He directed the classic A Bridge Too Far.
I first saw this on televison decades ago, so there's some nostalgia there.
It's spectacular, with the genuine large scale parachute drop, some jaw-dropping combat scenes, and the
cast alone is remarkable. My respect for the film has increased after repeat viewing.
Why do the Dice Tower people do what they do? Multiple reasons I'm sure, they certainly want to
make money to pay bills. I sometimes wonder if an unstated goal for them, and really many
people in the boardgame community, is to bring people together, stitching together society.
The U.S.A. is famously divided along political and cultural lines. But beyond that there is
simple loneliness, experienced by all kinds of people. Nowadays people spend their time
with their noses in
their devices, and perhaps snipe at distant strangers. In addition, some people are different from everyone else, three eyes or whatever.
Paradoxically, we are all different.