There is a dice game that predates Oak Games which has cubes tumbling
nonrandomly. Two teams of five dice on a 9 x 9 board, trying to get a die with a one on the bottom on the centre cell. This is not the only game like this, as you can see above. What makes it different is the numbers we care about are on the sides
(touching an opposing die) rather than the top. Also there is a 60-second delay
between when a die has moved and when it can move again. Dice can hold, push, kill
an adjacent die, with the kill requiring an opposing 1. This is a good game.
I never could figure out a name, so I just call it "the dice game".
This has never been properly presented at Oak Games, and you can sort of figure
out why. It was implemented as a program made with Java at one time. Using a program
allowed not just the timing, showing which dice can move, but also showing concealed numbers and which dice are held.
Somebody says something about perspective, or point of view. Different people have their own
perspectives. Visually you see the ship pass by. It is upside down, or at an angle.
This is perfectly legitimate, as there is no up or down in space.
The old money in the form of coins has been replaced by modern virtual money.
In the future could there be physical coins again in a form we don't yet know about?
I don't know if this serves a function.
This makes sense to me: Two guys sitting low, apathetic expression.
Two other guys pass by each other in front of the two sitters. They give each other a high five, then a low five as they pass by. Sitters still look fairly flat. Random.
The Debt Star. The Big Bank.
Red Dart has the skeletal structure of Star Trek, but is its
own thing. The titular government starship scooting through space. Uniforms, crew structure,
bridge. Peacefully seeking life.
A lot of people stuff goes on. Not really my thing; it would be nice to work
with another writer with different strengths. A spy, never quite identified, known
as Glow Worm. Love that. Ambassador. Classic murder mystery.
A trial, like on Star Trek. Black hole, a bit of astronomy. Food.
Dance. Parties, cruising, festival. Financial schemes. Organised crime. An alien pet. Researching life, maybe some
single-celled life on one of Gloonx's moons. Maybe a fame-seeking narcissist. Robot.
So why would there be a spy on board a science space ship? What I'm getting at is
we should shake up what the Red Dart ship does, is for. Let's look at some options,
I don't know what to do. Military is out, although the structure, discipline
and uniforms are useful. Police is not something I want to do;
everybody else does that. Intelligence, like spying, is up my alley - I like
the magic trick aspect of it - but you're
not going to get a substantial spaceship dedicated to this.
What do you call intelligence that is not spying? I like the word "scout", and to a
lesser extent ranger, and patrol. There used to be a book called Time Scouts,
whatever that is.
It might turn out to be much like the original Star Trek. A vague mix of
finding new life, taking on colourful guests, encountering different societies and scenes,
and working through squabbles.
What secret business is Mr. Smith up to? I don't know; it's secret.
There is the option of more than one ship being together, likely with different
functions. One ship had a shocking murder, which could use an outsider to
The cabin fever of working with the crew on the ship, with the release of
visiting a planet, or ship.
Coming up later:
Tone and the closely related matter of plots.
What are we doing here?
World building is intimidating.
What are we going to do about alien life? What are the options?
Sets will be fun but indecisive.
The tension between realism vs. fantasy (until I can think of a better
Hard science is valued but tricky.
We could speculate about religion, with a broad definition of religion.